Environmental Vray Rendering

There is a sense of ubiquity when it comes to 3d rendering. Almost everyone, and every firm can produce renders these days using sketchup, revit, or Max.

I have always been a “render raw, photoshop the rest” kind of illustrator. But for now, Im trying to sink my teeth into full render mode. I am experimenting with texture mapping, Atmospherics, and creating elements like grass and nature.

The first step is to model the scene and get the light right:

I then added texture maps, bumps and displacements to create the scene:

To create depth, I rendered fog using Vray environmental fog in 3ds max

Added water body with displacement and reflection to complete the image.

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